Workshop | Games sell well on launch if there's a community waiting for it.

For indie game developers who are terrible at social media and don't have a community manager yet.

Game developers know and feel the value of community, know that a game sells well if people love it, talk about it and invite friends to play it.

But how to even approach the community building process while you’re a small team of introverts working hard on making the game?

That’s the essence of this workshop. The recording+ key moments are below.

This post is for paid subscribers